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G Into the Rain v2.0 Review (iPhone)

Posted by Christophor Rick, 6 days ago

Alright, G: Into the Rain, from Soma Games, is a game about gravity, very similar to Gravity Sling and Blast Off in that you must maneuver around objects with gravity wells of varying strength. Instead of collecting things or hitting a predetermined exit you’ve got to scan some points along the route. You can do this in any number of rockets you need to but the more rockets means the less profit (points).

Version 2.0 uses location services, most likely for the leaderboards, and if you have it turned off it will give you between five and ten prompts about it which is redundant and sort of ridiculous. I also found the game to be unstable and eventually gave up trying to load my original saved game and had to start a fresh one.

The levels become increasingly more complex as you progress which you would expect and scoring consists of the Ping score, total distance, level mass, rockets fires and any modifiers. It is quite challenging to say the least. Partly because of the interface for the rocket launch which are less than perfect. You can either move the sliders with your finger or pres the buttons for fine-tuning. However, neither of them are (slider and buttons) are very large and it’s often difficult to get exactly what you want and sometimes will just make do with what you have.

The graphics on the game are pretty cool with some fairly interesting background images respresenting nebulas and other interesting astronomic bodies. The interface and the rocket controls are detailed well and visually interesting also. Those visuals are accompanied by a fairly cool and atmospheric soundtrack as well as some decent voice acting. The rocket sounds aren’t the best but detract little from the game.

One of the things that I think is a flaw is the lack of ability to change the direction that the rocket is pointing. Whatever position it is launched in, is the position that it will be for the duration of that shot. So this means that some levels are pretty much impossible to do with just one rocket. The gravity seems well off in this game as well. It’s almost like the size of the object is not directly proportional to the amount of gravity and rockets will fly off into space one shot and slam into the object on the next.

When the rocket is in flight you can’t zoom in or out and so you’re stuck with the immediate vicinity of the rocket which makes it hard to plot course changes as you have, at times, no idea where you are exactly. Oh, and to quit a level and go to the menu? Triple tap the screen because there’s no actual button for that. I found it accidentally and then read it in the help menu.

Soma Games has also made a PC version of this title and while the iPhone version is cool (though finicky) I think that it might be more interesting on the PC. But overall the game is interesting and challenging and a good addition to the recent line of gravity-based logic games that have hit the market lately. It might not be the best, but it’s certainly worth a look.

Further Screens:

 Our Rating for G Into the Rain v2.0 Review (iPhone)
7.5
Overall
Some control issues (too small and difficult) and no way to turn the rocket or see where you are. Looks great and plays well despite the flaws.
Comments
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1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
  #1 Mar 8, 2010 12:55:23 5 days ago

cryptopur
1 Comments
Hi Chris, thanks for the review! Just a quick note - you can rotate the rocket by rocking the iPhone or using the arrow keys in the PC version. Also as a note to your readers, we’re running a contest Mar 4-17 where players can win an iPad for playing G.
  #2 Mar 8, 2010 13:34:59 5 days ago

Christophor Rick
18 Comments

Thanks for the added info. For some reason I never managed to move my rocket around. I’ll have to check it out again and see what I can do. Amazing I made it through 15 levels without that.

Oh now I got it to turn. That’s actually worse than no turning at all. It’s extremely difficult to tilt, hit the buttons for firing and pinging. Horrible controls, just like most iPhone games.


  #3 Mar 8, 2010 14:39:18 5 days ago

Christophor Rick
18 Comments

Maybe I exaggerate a little. I mean it’s certainly not ergonomically terrific that’s for sure.


 
 
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