Alright, G: Into the Rain, from Soma Games, is a game about gravity, very similar to Gravity Sling and Blast Off in that you must maneuver around objects with gravity wells of varying strength. Instead of collecting things or hitting a
predetermined exit you’ve got to scan some points along the route. You can do this in any number of rockets you need to but the more rockets means the less profit (points).
Version 2.0 uses location services, most likely for the leaderboards, and if you have it turned off it will give you between five and ten prompts about it which is redundant and sort of ridiculous. I also found the game to be unstable and eventually gave up trying to load my original saved game and had to start a fresh one.
The levels become increasingly more complex as you progress which you would expect and scoring consists of the Ping score, total distance, level mass, rockets fires and any modifiers. It is quite challenging to say the least. Partly because of the interface for the rocket launch which are less than perfect. You can either move the sliders with your finger or pres the buttons fo
r fine-tuning. However, neither of them are (slider and buttons) are very large and it’s often difficult to get exactly what you want and sometimes will just make do with what you have.
The graphics on the game are pretty cool with some fairly interesting background images respresenting nebulas and other interesting astronomic bodies. The interface and the rocket controls are detailed well and visually interesting also. Those visuals are accompanied by a fairly cool and atmospheric soundtrack as well as some decent voice acting. The rocket sounds aren’t the best but detract little from the game.
One of the things that I think is a flaw is the lack of ability to change the direction that the rocket is pointing. Whatever position it is launched in, is the position that it will be for the duration of that shot. So this means that some levels are pretty much impossible to do with just one rocket. The gravity seems well off in this game as well. It’s almost like the size of the object is not directly proportional to the amount of gravity and rockets will fly off into space one shot and slam into the object on the next. 
When the rocket is in flight you can’t zoom in or out and so you’re stuck with the immediate vicinity of the rocket which makes it hard to plot course changes as you have, at times, no idea where you are exactly. Oh, and to quit a level and go to the menu? Triple tap the screen because there’s no actual button for that. I found it accidentally and then read it in the help menu.
Soma Games has also made a PC version of this title and while the iPhone version is cool (though finicky) I think that it might be more interesting on the PC. But overall the game is interesting and challenging and a good addition to the recent line of gravity-based logic games that have hit the market lately. It might not be the best, but it’s certainly worth a look.
Further Screens:



