Man I love Minigolf. I love it so much I think it should be an Olympic event and I think I could win a Gold. But the question is, can Planet Minigolf win a GDN Gold?
Planet Minigolf, from Zen Studios, uses NVIDIA Physx and now PS Move. Along with the game I also received Stronghold Island which is an add-on course for the game to bring the total to five (four are included in the game). Now this isn’t your crappy little bump here or curve there
sort of minigolf. Oh no, this is big time minigolf! High flying, multiple levels, loops, moving parts, it’s all here just like the really good course in real life.
Planet Minigolf gives you four levels of play on each course (warm-up, pro, extreme, wacky) as well as being able to design your own courses and then share them with others or download new ones from the Playstation Network. That gives you a whole lot of putt(er)ing about to do.
Too bad that the PS Move controls aren’t quite as accurate as I would like them to be. In fact you’ll blast a few balls straight out of bounds without even meaning to. But that’s not really a problem of the game as much as it is controls. Well, both are to blame. The controls are pretty sloppy from the hardware standpoint but they’re really touchy from the software side of things and there’s absolutely no sensitivity control on anything. Also, there’s a lot of button pushing. Push the Move button to aim. Push the trigger to start putting, hold the Move button to putt. The fact
that they didn’t make the trigger the putt button is really strange because it would work so well, especially when holding the Move controller like a golf club.
Even things like putting precisely are difficult due to the controls. I skipped a ball over the hole from maybe 8 feet out with 25% power, but at a foot away, I sunk it with 16% power. If we apply some standard mathematics, that just doesn’t add up. One-eighth of the distance was no problem for 16% but just nine percent more skips over the whole from eight times the distance?