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GDC 2011 - XTR3D iZi - Camera-based Gesture Control for Laptops Interview

Posted by Christophor Rick (TheSuperGuido), Yesterday

While I wasn’t physically at GDC, there were some very hard working PR people I was in contact with you made this all happen. Thanks Paula!XTR3D

Last week I wrote a quick news item about XTR3D gesture control for laptops. That got me to thinking and so I had to ask more and get some video to go with it. Here’s some further information about XTR’s iZi gesture control software.

What kind of games can be supported by iZi?

Any game or application – iZi allows easy mapping of gestures to OS events that control games and apps.

This is very cool as it sounds like you will be able to do it yourself from the sounds of it. That means you might be able to add control to any game. Imagine playing Bejeweled with just hand gestures in front of your laptop camera or opening applications with hand motion.

Will support be mostly for menu-based interfaces or will it include more action-oriented interfaces as well?

Games, apps and menus. iZi is a middleware, a “virtual mid-air joystick” – it is all about gesture detection and not about specific apps or games. iZi identifies gestures, and the user decides what this gesture controls, be it app, game or menu.

Check out the video below from GDC 2011

How many specific gestures and movements are recognized?

The first beta release is going to support 6 close range gestures (based on finger/palm detection), the one after that will support long range full body gestures, amounting the entire set to well over 20.

Twenty gestures per application is a lot. That could control a wide range of commands in a real-time strategy game or moving and jumping in a platform game or even in an action game.

Here’s a look at touch free gesture control for tablets


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