PhyreEngine 3.0 Released with NGP Support
With GDC wrapping up today the string of development-leaning releases will start to dry up. But not before we talk about Sony releasing PhyreEngine 3.0. That is the newest version of its game development framework. Aside from PSP and PS3 support it also includes support for the
upcoming Next Generation Portable (NGP).
It’s already in widespread use for around 50 titles now. The new version was created with user feedback in mind and adds a new asset pipeline which integrates enhanced versions of PhyreEngine exporters with a processing tool to generate optimized assets for each platform.
What that means is easier, faster development overall. There’s also a redone level editor, more accessible API, more game-oriented functionality with for entities, scripting, and integrated physics and navigation components.
PhyreEngine integrates with other popular middleware, such as Havok, Nvidia PhysX, and Scaleform.
It certainly looks like they really want some new games when the platform arrives.




















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