A note from CEO, Christophor Rick, on recent downtime & server switches.

Advertise on the GDN Network
 
 
GDN Home
News Archives
Forums
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Eipix
Concept evolution...
Introduction to FoF...
Wolfire Games
Bands and Orchestras...
Triangle Mesh Voxelizat...
Christophor Rick
No Shopping Required...
Webhost Woes...








GAMEZ.PRO - ONLINE GAMES TOPLIST

[Valid RSS]


Index » Articles Send this page to a friend
Broken Steel (Fallout 3 DLC) Review (X360)

Posted by Jim Cook, 234 days ago

The only real problem is just how poorly laid out of the new quests are. You’ll hit problems almost immediately; your companion may disappear after the ending (and if it was Star Paladin Cross, she glitches up; you need  to fire her, then re-hire her to get her to properly follow you again). Worse, it’s often very confusing as to where you need to go to reach a quest’s location... and there are a few occasions where there can seem to be no solution to the challenges presented to you, if you didn’t build your character right. I admit it: I had to ask some fellow players for help on occasion, and when they provided the solution I didn’t say “Oh! Okay!”, I said “...What kind of sense does that even make!?” Combined with some confusing stage design, it’s easy to get sidetracked. The estimate of things taking five hours is accurate if you don’t get lost and confused; I did, and ended up needing about eight hours to finish Broken Steel’s quests as a result.

But I stuck with it, and I’m glad I did. Some of the final fights in the new quest line are very fun, and regardless of which conclusion you go with you’ll get a nice sense of closure. This is apparently the last of the Fallout 3 DLC packs, and it ends them on a mostly high note. What problems it does have are outweighed by it fixing some bad game design choices in the original game, adding some fun new weapons, and a couple of enjoyable fights. And with that in mind, I think it’s worth the $10 they’re asking for.

Post-review Assistance: While I had few technical problems with this DLC pack, others have had issues, so I’d like to offer what help I can. Most of these are general troubleshooting so I can’t guarantee they’ll work, but they should.

 Our Rating for Broken Steel (Fallout 3 DLC) Review (X360)
8.0
Replay
This is one of the major points of Broken Steel; it gives you an incentive to deal with side quests by raising your level cap.
6.0
Graphics
Some areas look great and are well laid out. Others are extremely drab and easy to get lost in, even with the auto-map’s help.
6.5
Sound
Decent voice acting and weapon sound effects, in line with most of the rest of Fallout 3.
7.0
Gameplay
It’s way too easy to get stuck on some of the quests, but the new weapons and enemies are neat.
0.1
Multiplayer
This is a single-player venture only.
7.0
Overall
Some poorly laid out quests hold this pack back, but it’s mostly worth the money.
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
Search the site:

1
Exclusive Mount & Blade Mul...
Views:
46151
2
Amy Names her Top Five Fema...
Views:
29215
3
Dragon Ball Z: Burst Limit ...
Views:
24892
4
Interview: Max Stolberg Dra...
Views:
20469
5
Why Grand Theft Auto Was Be...
Views:
19813
Diner Dash Review (PSN)
Christmas Sudoku Review (iPhone)
Babel Rising Review (iPhone)
Prison Tycoon Review (iPhone)
Rubik’s Puzzle Galaxy Rush Rev...
Snakebyte PS3 Controllers Seri...
Trauma Team Preview (Wii)
Snakebyte PS3 Controllers Seri...
Interview with 8 Planets Devel...
Flowerworks Review (WiiWare)
 
Advertise | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
Check our stats at: |