Creating one of the most immersive racing experiences is no easy task, but SimBin has done a great job of ensuring it by giving the user an unprecedented amount of details. Everything down to the most intricate of pit options to on-the-fly seat adjustment make an appearance in the game where bugs splattering
on a windshield is expected. For the life of me though, I couldn’t figure out why the cars themselves didn’t have upgradability. Sure, the cars can be tuned to a level only found in Race On, but the ability to never upgrade your cars is something that really keeps the game from progressing to the level it should.
The largest thing keeping Race On from becoming the next Forza Motorsport is the fact that there’s really no career mode. There’s a ton of championship races to go through, all of which are very lengthy and challenging, but you never really feel like you are progressing in any way because of the car’s inability to upgrade and the fact that all the cars are given to you at the beginning of the game. For those that enjoy taking their races online, you’ll be happy to hear that game boasts an entertaining, yet simple, mode that should help you get the bang for your buck.
Could Race On have been executed in a smoother fashion? Sure, but SimBin has made an entertaining and rewarding simulation game that has framework to become a potentially great franchise. With an established career mode and car progression, Race On could have achieved new heights, but, for a $30.00, the multiplayer should help carry the title if you’re competitive enough.