[GDN] How difficult will this game be for an audience that might not be overly familiar with the rules of football?
[AW Frogster] It is extremely easy to pickup and just start a match. The developers have really focused on making Kickster accessible, but not too simple. It follows the motto most good games have internalized: easy to learn, but hard to master. I think that is a very important formula. Also, in case you are completely unfamiliar with the concepts of football, there are basic and advanced tutorials guiding you through your first hours of gameplay step by step.
[GDN] You’ve got three basic positions in the game and none of them are goalkeeper, so who is keeping goal or is there no one in the net?
[AW Frogster] The goal-keeper is always controlled by the AI in Kickster. It is simply no fun just to stand in the goal for an entire match. But there is a special feature about the goalkeeper: He levels up with your own Kicker, rendering him better and more efficient the higher you climb.
[GDN] You can create a special position when you change your role on the field. This is only possible when you have reached a certain level. Can you tell me a little more about this?
[AW Frogster] As soon as you reach the expert’s level 17 you are given the choice to opt for a new advantage class. These classes allow you to specialize you kicker even more. To name all the subclasses would take too long here, but let me give you an example: The Forward striker (FW) can choose to become a Wing Forward (WFW) or Center Forward (CFW), giving him a strategic and tactical edge on the fields. Of course, the advantage classes are balanced in such a way that a defence player will not suddenly become a formidable striker. But the specialisations allow players to customize their avatars even more according to their individual play styles.