[GDN] Kickster utilizes the keyboard, but is it also compatible with a gamepad?
[AW Frogster] The game is optimized for keyboard usage. Of course, using the right tools (I do not want to advertise any here as there are several on the market), you can connect a gamepad. But we do not want to implement gamepad support directly, as this might give players with gamepads a competitive advantage.
[GDN] You decided to do without penalties and a referee, what was the thinking in going with the ’rule of the street’?
[AW Frogster] Kickster is mainly about quick action, tricks, special skills and fast-paced fun. Adding a referee would simply slow down the matches and stand against the dynamic that was our main goal.
[GDN] Can other players be knocked out of a match for a specific amount of time due to a particularly hard tackle or injury?
[AW Frogster] No, there are no injuries. As we do not have a referee, having injuries in the game would end up in a frag-fest. But players out there might want to try it on their own now. You just need to register on www.kickster.eu. And when you are lucky, you will be able to join the private alpha right away. Over time we are inviting more and more players, starting the closed and open beta phases soon.
GDN would like to thank Antonio and Axel Schmidt for taking the time to talk to us and get us the assets for this interview. We wish them the best of luck with Kickster and their other awesome games like Runes of Magic and the Chronicles of Spellborn. I am in the Kickster Alpha, but am not able to tell you anything about it...except that it’s cool.