I also appreciated the way the introduction of hidden object challenges also help boost long-term value, with certain stages requiring you to locate shards of specific items or reassemble magic jewels from their individual parts. Scavenger hunts aren’t just for show either, as, towards the end of each sojourn, any collectibles you’ve pieced together need to be returned to the appropriate spot on certain levels. (Lanterns go in sconces, instruments in the hands of statues, etc.) Doing so lights flaming braziers, causes inlays to glisten and, predictably, unlocks the path forward.
Mind you, I didn’t appreciate having to forage for tiny, obscure pieces of pottery or fragments of giant emeralds on a regular basis. But thanks to the fact that there’s no time limit placed on such scenarios, there’s good reason for performing these tasks and optional hints are provided every few seconds.
In a happy turn, the process actually proves more welcome diversion which serves to extend the overall lifespan of the tale than outright pain in the derrière, pardon the French!
In short, if you haven’t experimented with the series before, now is the perfect time to have a go. And even if you have, there’s still plenty of incentive to come back. While essentially reprising the same tale the third time over, what can we say? This lavishly-executed, director’s cut-type take on the old corker shows that even if you succeed once, well...Where quality gameplay is concerned, there’s no reason not to try and try again.
For more information or to purchase the game see Playrix’s official Call of Atlantis page.