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Hands-On with Dante’s Inferno

Posted by Chris Cesarano, 30 days ago

What can be said for Dante’s Inferno? Well, it is definitely a complete rip-off of God of War, so it has that going for it. Oh, and it probably would have been better just to have made the game about a random crusader diving through the many layers of Hell and claiming inspiration to the literary classic. Now it just enrages anyone with an appreciation for those long forgotten “book” things your ancestors used to read. You know, back when paper was used by everyone and not just bureaucrats behind the times.

Truth be told the game wasn’t really all that thrilling. In fact, it was a little bit irritating and just a tad sickening. A number of buttons can be used for different attacks, yet somehow I always found myself pulling off the same combo that ended with me stabbing into the ground with a bone scythe. It felt like the only way to win was to simply button mash without any real plan in mind.

Of course, no matter how much I slashed at the creepy and visually disturbing demons they always managed to strike back mid-combo. Try to block, break away or retaliate as I might, there was no getting through until they were finished with their own storm of blows. I could not stun my foes in a slew of attacks yet this is precisely what they inflicted upon me every time. Rolling away was often slow and didn’t help much, and many strikes broke my blocking ability. Playing defensively felt pointless. The best option was merely a quick offense.

The game contains some rather interesting puzzles once you figure them out, but the solution doesn’t always jump out at the player. In fact, there were several GameX attendees that were stuck on the boss until an EA representative told them what to do.

The combat to Dante’s Inferno isn’t terrible, but it isn’t great either. It’s just another action game trying to be God of War. The story may be good if you could care less about the literary origins. The artwork goes from being generic to outright disturbing and disgusting. EA can use as much controversial marketing tactics as they wish, but there is a very small audience for this game. It will have its fans, most certainly, but weeks after this game has been released it will become forgotten.

Thank God.

 


Rating: 0.0, votes: 0
 
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  #1 Nov 10, 2009 02:22:58 29 days ago

Jim Cook
14 Comments

So basically what you’re saying is they would’ve been better off spending the money from bribery checks and rickroll boxes on coming up with a better game design? That sounds plausible.

Idly, I’m disappointed I didn’t receive one of those boxes. ’Smash it open with the included hammer’ indeed. With some of the tools I’ve got lying around, I could’ve had that thing silenced in one hit, and it would have made spectacular Youtube footage to boot.


 
 
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